000 | 01721pam a2200337 i 4500 | ||
---|---|---|---|
001 | 016229739 | ||
003 | Uk | ||
005 | 20230521122113.0 | ||
008 | 121203s2013 caua b 001 0 eng|d | ||
015 |
_aGBB2C5306 _2bnb |
||
016 | 7 |
_a016229739 _2Uk |
|
020 |
_a9781449337933 (pbk.) : _c£18.99 |
||
035 | _a(IeDuTC)b15188397x | ||
040 |
_aStDuBDS _beng _cStDuBDS _dIeDuTC _dUk _erda |
||
042 | _aukscp | ||
082 | 0 | 4 |
_a794.81536 _223 |
100 | 1 |
_aSylvester, Tynan, _eauthor. |
|
245 | 1 | 0 |
_aDesigning games : _ba guide to engineering experiences / _cTynan Sylvester. |
264 | 1 |
_aSebastopol, CA : _bO'Reilly, _c2013. |
|
300 |
_av, 405 pages : _billustrations ; _c23 cm |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
500 |
_aFormerly CIP. _5Uk |
||
504 | _aIncludes bibliographical references and index. | ||
520 | _aReady to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. [amazon.com] | ||
650 | 0 |
_aComputer games _xDesign. |
|
650 | 0 |
_aComputer games _xPsychological aspects. |
|
942 |
_2ddc _cKNIHA _n0 |
||
999 |
_c899 _d899 |