000 01721pam a2200337 i 4500
001 016229739
003 Uk
005 20230521122113.0
008 121203s2013 caua b 001 0 eng|d
015 _aGBB2C5306
_2bnb
016 7 _a016229739
_2Uk
020 _a9781449337933 (pbk.) :
_c£18.99
035 _a(IeDuTC)b15188397x
040 _aStDuBDS
_beng
_cStDuBDS
_dIeDuTC
_dUk
_erda
042 _aukscp
082 0 4 _a794.81536
_223
100 1 _aSylvester, Tynan,
_eauthor.
245 1 0 _aDesigning games :
_ba guide to engineering experiences /
_cTynan Sylvester.
264 1 _aSebastopol, CA :
_bO'Reilly,
_c2013.
300 _av, 405 pages :
_billustrations ;
_c23 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _aFormerly CIP.
_5Uk
504 _aIncludes bibliographical references and index.
520 _aReady to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. [amazon.com]
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xPsychological aspects.
942 _2ddc
_cKNIHA
_n0
999 _c899
_d899