000 | 02579nam a2200445 i 4500 | ||
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001 | 001640334 | ||
003 | CZ PrSKC | ||
005 | 20230406161004.0 | ||
007 | ta | ||
008 | 210611t20202020xxua e 001 0 eng d | ||
020 |
_a9781799817963 _q(vázáno) |
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040 |
_aOSD001 _bcze _erda |
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072 | 7 |
_a004.9 _xSpeciální počítačové metody. Počítačová grafika _2Konspekt |
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072 | 7 |
_a069 _xMuzea. Muzeologie. Muzejnictví. Výstavy _2Konspekt |
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080 |
_a37.01 _2MRF-sel |
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080 |
_a004.9 _2MRF-sel |
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080 |
_a069 _2MRF-sel |
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080 |
_a37 _2MRF-sel |
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100 | 1 |
_aGuazzaroni, Giuliana, _d1968- _4aut |
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245 | 1 | 0 |
_aVirtual and augmented reality in education, art, and museums / _cGiuliana Guazzaroni, Anitha S. Pillai |
264 | 1 |
_aHershey : _bIGI Global, Disseminator of Knowledge, _c[2020] |
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264 | 4 | _c©2020 | |
300 |
_axxv, 385 stran : _bilustrace ; _c29 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_abez média _bn _2rdamedia |
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338 |
_asvazek _bnc _2rdacarrier |
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490 | 1 |
_aAdvances in computational intelligence and robotics (ACIR) book series, _x2327-0411 |
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504 | _aObsahuje bibliografie, bibliografické odkazy a rejstřík | ||
520 | _aDue to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students. [amazon.com] | ||
650 | 0 | 7 |
_avirtuální vzdělávání _2czenas |
650 | 0 | 7 |
_avirtuální realita _2czenas |
650 | 0 | 7 |
_amuzea _2czenas |
650 | 0 | 7 |
_apedagogické aspekty _2czenas |
655 | 7 |
_akolektivní monografie _2czenas |
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700 | 1 |
_aPillai, Anitha S., _d1967- _4aut |
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830 | 0 | _aAdvances in computational intelligence and robotics (ACIR) book series | |
900 | _b14 | ||
910 | _aOSD001 | ||
942 |
_2ddc _cKNIHA _n0 |
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_c647 _d647 |