Virtual and augmented reality in education, art, and museums / Giuliana Guazzaroni, Anitha S. Pillai
Typ materiálu: TextEdice: Advances in computational intelligence and robotics (ACIR) book seriesVydavatel: Hershey : IGI Global, Disseminator of Knowledge, [2020]Datum copyrightu: ©2020Popis: xxv, 385 stran : ilustrace ; 29 cmTyp obsahu:- text
- bez média
- svazek
- 9781799817963
Typ jednotky | Aktuální knihovna | Signatura | Stav | Půjčeno do | Čárový kód | |
---|---|---|---|---|---|---|
Kniha | Centrum dokumentárního filmu Cizojazyčné publikace E821 | E821/2132/GUA (Prohlédnout regál(Otevře se níže)) | Dostupné | E821/2132/GUA |
Obsahuje bibliografie, bibliografické odkazy a rejstřík
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world.
Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
[amazon.com]
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