Beyond reality : augmented, virtual, and mixed reality in the library / edited by Kenneth J. Varnum.
Typ materiálu: TextVydavatel: Chicago : ALA Editions, 2019Popis: x, 134 pages : illustrations ; 23 cmTyp obsahu:- text
- unmediated
- volume
- 9780838917855
- 006.8 23
- Z678.93.S53 B49 2019
- Also issued online.
Typ jednotky | Aktuální knihovna | Signatura | Stav | Půjčeno do | Čárový kód | |
---|---|---|---|---|---|---|
Kniha | Centrum dokumentárního filmu Cizojazyčné publikace E821 | E821/2136/VAR (Prohlédnout regál(Otevře se níže)) | Dostupné | E821/2136/VAR |
Formerly CIP. Uk
Includes bibliographical references and index.
Augmented reality: all about holograms / Austin Olney -- Extended reality in informal learning environments / Chad M. Clark -- Virtual reality for 3D modeling / Bohyun Kim -- Play, education, and research: exploring virtual reality through libraries / Brandon Patterson, Tallie Casucci, Thomas Ferrill, and Greg Hatch -- Every student her universe: alternate academic realities / R. Bruce Jensen -- Integrating 3d and VR into research and pedagogy in higher education / Matt Cook & Zack Lischer-Katz -- Information literacy instruction using virtual reality / Felicia A. Smith -- Augmented reality in the library: pivoting toward a security-first implementation strategy / Brigitte Bell and Terry Cottrell -- Augmented reality and virtual reality and their legal implications for libraries / Michael Riesen.
In June, Ken Varnum put out a call for proposal for the second edition of this Top Technologies book. Of the 38 proposals he received, 11 address virtual or augmented reality, an indication of the strong interest in the topic. He considered proposals to be of good quality and showing an intereresting range, but of course, it’s too many to run in a book that aims to offer an overview of a range of technologies. With my encouragement, he proposes to take 1 proposals and publish as a separate book. Virtual reality headsets start at around $1,, within economic reach of most libraries. The potential of “assisted reality” tools goes well beyond inviting patrons to experience virtual reality experience. A couple examples of applications of augmented, virtual, or mixed reality tools in libraries include: enhanced training or enriching digital collections with a third party appBelow are chapter proposals already in, which Varnum is ready to approve with our acceptance of the proposal. Chapters (4-45 words each)1. Virtual Reality for Improved library instruction (Felicia Smith, Stanford University)2. Virtual Reality Workstations (Matt Cook and Zack Lischer-Katz, University ofOklahoma Libraries)3. Virtual Reality for Learning and Teaching (Bohyun Kim, University of Maryland)4. Virtual Reality for Education (Brandon Patterson, Tallie Casucci, Thomas (TJ)Ferrill, and Greg Hatch, Eccles Health Sciences Library & J. Willard MarriottLibrary -- University of Utah)5. Virtual Reality as Collaboration Space (R. Bruce Jensen, Kutztown University)6. Video 36 (Plamen Miltenoff, St. Cloud State University)7. Augmented Reality and User Privacy (Brigitte Bell and Terry Cottrell, Universityof St. Francis)8. Augmented Reality in Public Libraries (Austin Olney, White Plains [New York]Public Library)9. Augmented Reality for Museums and Special Collection Libraries (Chad Clark,Highland Park Public Library)1. Mixed Reality (Elisandro Cabada, University of Minnesota).
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Also issued online.
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