TY - BOOK AU - Guazzaroni,Giuliana AU - Pillai,Anitha S. TI - Virtual and augmented reality in education, art, and museums T2 - Advances in computational intelligence and robotics (ACIR) book series, SN - 9781799817963 PY - 2020///] CY - Hershey PB - IGI Global, Disseminator of Knowledge KW - virtuální vzdělávání KW - czenas KW - virtuální realita KW - muzea KW - pedagogické aspekty KW - kolektivní monografie N1 - Obsahuje bibliografie, bibliografické odkazy a rejstřík N2 - Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students. [amazon.com] ER -