Designing games : a guide to engineering experiences / Tynan Sylvester.
Typ materiálu: TextVydavatel: Sebastopol, CA : O'Reilly, 2013Popis: v, 405 pages : illustrations ; 23 cmTyp obsahu:- text
- unmediated
- volume
- 9781449337933 (pbk.) :
- 794.81536 23
Typ jednotky | Aktuální knihovna | Signatura | Stav | Půjčeno do | Čárový kód | |
---|---|---|---|---|---|---|
Kniha | Centrum dokumentárního filmu Cizojazyčné publikace E821 | E821/2123/SYL (Prohlédnout regál(Otevře se níže)) | Dostupné | E821/2123/SYL |
Procházení Centrum dokumentárního filmu regálů, Shelving location: Cizojazyčné publikace E821 Ukončit prohlížení regálu (Ukončí prohlížení regálu)
E821/2116/TAD Game theory : an introduction / | E821/2117/ROG Level up! : the guide to great video game design / | E821/2118/CUR Distribution revolution : conversations about the digital future of film and television / | E821/2123/SYL Designing games : a guide to engineering experiences / | E821/2125/BRU New documentary : a critical introduction / | E821/2127/RAB Directing the Documentary / | E821/2128/CRO The sound handbook |
Formerly CIP. Uk
Includes bibliographical references and index.
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.
In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.
[amazon.com]
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